Game Company Business Plan

Game Company Business Plan-7
For about as long as I can remember, I've been planning on starting my own game studio. Game developers were my heroes and Squaresoft, Bioware and Blizzard were the embodiment of everything I wanted to create.Being naturally drawn toward game design, I oriented my education toward that field and at 20 years old I had scores my first gig in the video game industry as a tester for Activision.

For about as long as I can remember, I've been planning on starting my own game studio. Game developers were my heroes and Squaresoft, Bioware and Blizzard were the embodiment of everything I wanted to create.Being naturally drawn toward game design, I oriented my education toward that field and at 20 years old I had scores my first gig in the video game industry as a tester for Activision.

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John Romero is an award-winning game designer, programmer, and artist whose work spans over 150 games, including iconic games such as Wolfenstein, DOOM, and Quake.

He's also a serial entrepreneur who has founded over 11 successful companies.

We use Blender for 3D instead of 3DS Max, for instance.

Many studios start with everyone working from their home, which saves a lot of cash on rent, insurances, hardware, etc.

It was cramped, but in the end we benefitted from improved communication, productivity and motivation. All in all, when I started I had a little over $20,000 in savings.

I already had access to three PCs and two other members of the team came with their own hardware when they joined in.

I had to spend roughly ,000 over three years to get the business going until its first significant source of income.

Had I been able to pay for salaries during the first three years, it would have cost me about 0,000 more.

I got a 3-year loan to pay for the new equipment we needed, which allowed me to make sure I still had some cash on hand.

In three years, I personally went from having ,000 in savings to ,000 in debt.

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