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We make games that are easy to play and have some connection with current pop culture news.MNG leverages our team’s software development experience to create timely games quickly.The primary difference between the two demographic segments is who provides the money for game purchases.
In both of these segments, customers are computer and mobile phone savvy and enjoy creative experiences.
They often have an Xbox, Wii, Playstation or other TV-based video game unit at home.
They may also have a portable gaming unit such as the DS/DSi and other portable gadgets such as an i Pod. Others are college students or those who have joined the workforce in the last 5 years.
As we gain traction in the marketplace, word of mouth will lift our game downloads significantly.
Our ideal customer is between the ages of 13 and 25 who enjoys playing video games and has a mobile Android or Apple smartphone.