An Essay About Internet Addiction

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Such disorders can be diagnosed when an individual engages in online activities at the cost of fulfilling daily responsibilities or pursuing other interests, and without regard for the negative consequences.

Excessive internet use has not been recognised as a disorder by the World Health Organization or the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), however the related diagnosis of gaming disorder has been included in the International Classification of Diseases (ICD-11).

It is known as an "isolated disorder" which means that those who have a gambling problem prefer to separate themselves from interruptions and distractions.

Because gambling is available online, it increases the opportunity for problem gamblers to indulge in gambling without social influences swaying their decisions.

The rarity of the item and difficulty of acquiring the item gives the player a status amongst their peers once they obtain the item.

Online Gamers Anonymous, an American non-profit organization formed in 2002, is a twelve-step, self-help, support and recovery organization for gamers and their loved ones who are suffering from the adverse effects of addictive computer gaming.So not only is it easier for them to find opportunities to gamble over any subject, but the incentive to be granted this money is desperately desired.Video game addiction is a known issue around the world.Controversy around the diagnosis includes whether the disorder is a separate clinical entity, or a manifestation of underlying psychiatric disorders.Research has approached the question from a variety of viewpoints, with no universally standardised or agreed definitions, leading to difficulties in developing evidence based recommendations.Online gaming addiction may be considered in terms of B. Skinner's theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior.If a behavior is rewarded, it is more likely to be repeated. Orzack, a clinical psychologist at Mc Lean Hospital in Massachusetts claims that 40 percent of World of Warcraft (Wo W) players are addicted.An equivalent in World of Warcraft would be purple (epic) loot drops.Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.01% chance of it being dropped by a slain monster.Physical symptoms Physical symptoms include a weakened immune system due to lack of sleep, loss of exercise, and increased the risk for Carpel Tunnel Syndrome and eye and back strain.Withdrawal Symptoms of withdrawal might include agitation, depression, anger and anxiety when the person is away from technology.

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